Go Ninja, Go


Ninjatown: Trees of Doom is a game based off of a line of plush dolls created by Shawn Smith. For those of you that read EGM in the mid to late 90’s, you may remember that Shawn Smith was a part of the EGM crew for a while. Because of his connections, he was frequently mentioned in video game podcasts such as EGM Live and Player One where he would talk about the old days of the magazine and promote his Ninjatown work.

I’ve wanted to support his cause for a while now. However, I didn’t really have room in my life for plush dolls and the first Ninjatown game was a tower defense game; a genre I’m not that into. When Trees of Doom was released on the iPhone and iPod Touch at the bargain basement price of $0.99, I was quick to pick it up. While I have to hand it to Shawn for creating mega-cute characters, is the game any fun?

Trees of Doom is a very simple game in concept. You, as a Wee Ninja, have to scale as high as you can between two trees. You’ll have to dodge bad guys and other environmental obstacles by jumping between the trees, catapulting yourself off of branches, bouncing off of mushrooms and collecting power ups. If you get hit by something you shouldn’t or slip off of the screen, it’s game over. That’s it.

Just because it’s simple doesn’t make it bad or shallow. Ninjatown: Trees of Doom takes one core idea and does it really well. Since I bought it, I’ve played it for a few minutes every day; trying to beat my high score.

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