Toryuken 2 Fighting Game Tournament is This Weekend

It’s the most wonderful time of the year (for Toronto-based fighting game players). Last year’s Toryuken tournament was a big hit and Toronto Top Tiers is back with the sequel! Once again, this is an official Road to EVO stop, which means that the top placing finishers in each game will earn EVO seeding points.

My experience last year at Toryuken was great. It was really well run and I had my personal best showing to date. If you’re in the area, have an interest in fighting games, and live in the area, definitely come out! If you just want to watch the stream, head over to Toronto Top Tiers for all of the details!

2 thoughts on “Toryuken 2 Fighting Game Tournament is This Weekend

  1. tactfulgamer May 1, 2013 / 2:30 AM

    Hi friend,
    This is off topic. But no one has seemed to answer my question I left on shoryuken forums asking what are the differences between: SSFAE, SFxTK, UMvC3?

    You are the only person I know online whom provides deep analysis for fighting games – which in this case, can help me make a informed purchase decision. Here is the link to the thread I created please give it a read so you can understand exactly what I am looking for before you provide detail, if/when you are able to. Thanks.

    • Jett May 1, 2013 / 10:09 AM

      SF4AE vs. SFxT vs. UMvC3. My combined play-times for all 3 total over 2000 hours :S

      My ‘easy’ way out recommendation is get all 3 eventually. They’re all good, fun for different reasons, and you can learn something different from each that will benefit you as a fighting game player in the long run. It doesn’t hurt that most of these should be cheap by now, and SFIV was even free for awhile on PS Plus.

      If for whatever reason you can only get one, the easy answer is Street Fighter IV. One of the easier games to learn while being very deep for veterans. It was the game that got me into fighting games after ignoring the genre for almost 15 years. It’s also still far and away the most popular fighting game in the world, which means it has a huge online community and Capcom will continue to support the game with at least one more new patch later this year.

      With that said, Marvel and SFxT are also worth playing. I didn’t think that I would get into the madness that Marvel can be, but there really is a ton of depth to a game that at times can look like button mashing. If you play it right, it’s as deep and rewarding as any fighter out there. Street Fighter X Tekken sucked for a long time, but it’s much better now after the version 2013 patch. This one is not in my regular rotation anymore, but I have fun with it every time I play it.

      So yes, if you can, play all 3.

      I’ll address your points specifically below:

      Hi community,

      I am new to the fighting genre and have not touched SF since the 90’s. I am trying to decide which of the titles: SS4AE, SFxTK, UMvC3 I would like to invest my time in.
      I only want to pick one.

      From what I have found from my google searches via highly fragmented information is…

      SSF4AE & SFxTK both are more technical and more representative of chess in fighthing (mind games, tactics and all that)
      – All 3 have aspects of mind games and tactics. It’s more about the pace in which they are implemented. SF4 is a slower game that has enough time within rounds and matches to adjust before the fight is over. Street Fighter X Tekken is a bit faster, and being able to hit confirm into combos is more important. Marvel is very fast-paced, and there’s not too much room within one match to adjust. You’re better off approaching the match with a gameplan in mind, and adjusting your mind games and tactics from match to match.

      This is right up my alley, that’s the kind of games I like… so which of these two represent the “cerebral theme” more?
      – Should note that they’re all cerebral. With that said, I think you’ll want to at least start with SF4 and go from there.

      What I got from UMvC3 is that, it is supposedly the fun one to watch but is not as technical, deep, methodical as the two I mention above.
      It’s basically a combo fest and button masher.
      – It’s absolutely technical, deep and methodical. The most interesting tactical aspect of Marvel is the dynamic around 3-person teams. Teams can behave very differently based on the characters they choose, the order they’re sequenced in, the assists they equip, which characters they’re strong with, etc. As an opponent, it’s up to you to determine how to best dismantle that team in order to win. Save for Skullgirls, no other fighting game has this dynamic to work with. Calling Marvel a combo fest and button masher are selling the game short. Combos are absolutely important to the experience, but there’s so much more to it. My execution is comparatively weak in Marvel, but I routinely beat players with much better combos than mine because I have a much better grasp on strategy, tactics and mind games. With that said, of the 3 games you’ve mentioned, combos are most important in Marvel, which may impact your purchasing decision.

      And so, here I am for perspective. Can someone with experience on these fine games please give me a good break down as to what set’s them apart.

      – closest to SFII-style of fighting game

      – tag-team fighting

      – team-based fighting

      Two off topic questions:
      1: Does SSF4AE have tag team mode on both (online and offline) in the same way like SFxTK?
      – No. SF4 is one-on-one only.

      2: Does SFxTK have the same amount of characters with they’re own styles (not clones in different skins) as SSF4AE extensive catalog?
      – They both have more than enough unique characters to satisfy pretty much anyone’s tastes. Even with ‘clones’, they’re not really clones anymore. Ryu/Ken/Akuma for instance in SF4 have enough differences to them that you should approach them very differently in order to get the most out of them.

      In summary, play all 3. They’re all good for different reasons. If you really can only buy 1, get SF4. Don’t sell Marvel short, because it’s great for what it is and you just might like it.

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