To say that Marvel vs. Capcom: Infinite has had a rocky PR battle throughout the course of its existence is a bit of an understatement. From the lack of X-Men characters, to the “downgrade” of 3v3 combat to 2v2, to Capcom mostly rehashing characters and animations from Marvel vs. Capcom 3, to the terrible story demo they released, to the poorly-worded quotes from Capcom representatives that reduced characters to just functions, to Chun-Li’s busted face, this game has been through the ringer.
On top of all of that, Capcom is fighting an even steeper uphill battle after breaking the trust of gamers with Street Fighter V. Layer on top of that the impending release of Dragon Ball FighterZ, which looks to be a worthy adversary in the tag-team fighting game space, and Marvel vs. Capcom: Infinite appears to be in a lot of trouble before it’s even released.
So why then, am I buying a copy?

For one, I’m still a fan of the Marvel vs. Capcom series. I still adore Marvel vs. Capcom 3 for how fun and open-ended its combat was. Based on what I’ve played of Infinite from the demo and at Fan Expo, it’s different, but still has the potential to be nuts, if not crazier. I think people are overly fixated on 2v2 being less than 3v3, but the way in which tagging is implemented actually makes the possibilities even grander.
Yes, the starting roster isn’t where I want it to be. No, I’m not all that interested in the arcade or story modes, though I’m glad they’re there. What I’m buying into is what appears to be a still really-good Marvel game that will hopefully get fleshed out with additional DLC characters. Let the fight continue!
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