Let It Out: Coping Through Streaming

When I have heavy thoughts in my mind or weighty emotions in my heart, I handle them by letting it out. Good or bad, I need to get that energy out of my system to stay sane. More than anything else, In Third Person is my mental and emotional release valve.

For me, the most recent streams were more than just an a means of flexing my block-stacking prowess or continuing a friendly rivalry. It was an opportunity to open up about my feelings regarding the current state of the world.

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There Should Be No More Excuses for Bad Fighting Game Netcode

For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.

It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.

Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.

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9 Tips to Improve Your Charity Stream and Get More Donations!

Thinking about hosting a charity stream? This video might help take that show to the next level! Having done a few charity streams now, I take a moment to share a few things I’ve learned to help make my charity streams a success. Hopefully these 9 tips will do the same for you!

As a heads-up, this video will serve as a “season finale” of sorts. My one month buffer of videos has officially depleted and some of the upcoming videos I want to make are going to require a bit more lead time. I really don’t want to be in a position where I’m scrambling every week to put out a less-than-stellar video in order to continue posting weekly. So I won’t.

Instead, the series is going to go on hiatus for a month or so while I tinker away in the background. Part of this next round of videos will include board game content, which I’m incredibly excited to bring into the fold. You’ll be the first to know when the videos are coming back. For now though, enjoy this one! And thank you to everyone who has watched any of these videos to-date! I appreciate your time and support.


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River City Girls Review

There’s always something shady going on in River City. This time around, high school students Misako and Kyoko must save their boyfriends from their kidnappers. Are you ready to throw down the gauntlet in River City Girls?

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Are Genre Enthusiasts in Decline Within the World of Video Games?

I am a fighting game enthusiast. So much so, that I’ve bought a sizable portion of fighting games released in the last 10 years. This includes pretty much every main stage title at EVO, a number of deep cut indie fighters, genre oddballs, and even some that I know are flat-out bad. Right now, I’m playing Under Night In-Birth Exe:Late[cl-r], a game that is alien to even most fighting game fans. In modern times, sampling this many games within a genre feels like an anomaly.

While I think that players still have their preferences, my gut says the total number of players who actually sample a wider selection of titles that a genre has to offer is in decline.

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Want to Learn More About Fuser? Info Regarding Harmonix’s Next Game Are Hidden Right Here!

Harmonix’s new game Fuser isn’t set for release until the fall of 2020. We don’t have much in the way of concrete information about the game, but I bet we can deduce a lot about it from their 2017 hybrid video game/board game/card game DropMix!

As soon as Harmonix unveiled the game, I knew I had to make a video about Fuser and its connection to DropMix. Besides being able to speak to a subject I’m passionate about, it gave me the opportunity to play more DropMix for b-roll! In case you missed it the first time around, listen to the mix here!


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My Ring Fit Adventure Workout Playlist

Just like any other workout routine, keeping up with Ring Fit Adventure continues to be a challenge. I have a great time every time I play, but carving the time out of my day to workout has been difficult. Nevertheless, it’s still in rotation and I’m hope to find the willpower to keep going.

Part of that motivation comes from my workout mix. Still very much a work in progress, but I play with the TV on mute and I blast my own tunes. Here’s a sampling of what’s currently on my Ring Fit Adventure workout mix!

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You Da Real MVP! Overwatch Live Stream w/ switchtodecaf

Destiny @switchtodecaf joins me for a session of Overwatch! I try my best to not let her down with…mixed results. As we play, she enlightens me on some of the game’s finer points, shares stories of her time as a member of her school’s marching band, and we compare notes from our respective bucket lists!

Click through for the full stream, highlights, and shoutouts!

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Don’t Clip That! Tetris 99 Live Stream!

Whoops! A colossal error leads to one of my worst Tetris 99 performances ever! In between a win and at least one embarrassing loss, I review the Sonic the Hedgehog movie, we discuss what a Smash Bros. cinematic universe would look like, and share our concerns over the Coronavirus!

View the full post to see the full stream, highlights, and shoutouts!

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Twitch vs. YouTube: Comparing the Processes Behind Making Live Streaming Content vs. Pre-Produced Content

My big focus for 2020 is video content. I want to continue growing as a streamer on Twitch while also establishing a presence in the realm of pre-produced YouTube content. For those who’ve taken the time to check out my streams or my recent run at YouTube content, I thank you from the bottom of my heart.

Both platforms require creators to work with video, but the processes for creating content for each are very different. Here’s what I’ve learned so far based on my time working with both.

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