Thoughts on Blur’s Career Mode

 

I really like Blur’s Career Mode in concept. It’s designed in a way to make sure that you’re never stuck on one thing. You always have multiple races you can choose from and different goals to work towards in order to unlock the next series of races or the next rival race. Even when you lose races, you can still earn fans or new cars.

But what happens when you get stuck on every available option? This is what’s happened to me in Blur. I’m not very far into the career mode at all, but I’ve already hit the wall. Maybe more determined (or skilled) players would fight through it, but I’m going to have to disappoint Vin Diesel on this one.

Continue reading

Game Design Talk: Rock Band 3 Career Mode

Since I wrote up my initial impressions of Rock Band 3, I’ve had the opportunity to play a few more sessions, including one family party where this and Just Dance 2 were big hits. Harmonix did an amazing job revamping the game on all levels, though I’m of two minds about one major change to the game.

Continue reading