Kotaku’s Nintendo Channel stat-tracking articles are some of my favourite pieces of gaming enthusiast press content. I applaud Stephen Totilo for going through the effort of digging through the Nintendo Channel stats every month to gather insights on what Wii players are playing.
In this particular case, what they’re not playing. Most recently, Kotaku posted an article called “The 25 Least-Loved Wii Games, Maybe“, which lists off the Wii games with the lowest average time played. There are a number of qualifiers and disclaimers you should know to give you context to this data, so I recommend you check out the original story on Kotaku if you haven’t already. If you have (or don’t want to heed to my warning) hit the jump to see the least-loved Wii games and my analysis of these unfortunate games.
25. Donkey Kong Barrel Blast – 5 hours, 1 minute
24. The Price is Right – 5 hours
23. Rapala Fishing Frenzy – 4 hours, 57 minutes
22. Cooking Mama World Kitchen – 4 hours, 41 minutes
21. Blast Works: Build Trade Destroy – 4 hours, 40 minutes
20. We Love Golf! – 4 hours, 39 minutes
19. North American Hunting Extravaganza – 4 hours, 37 minutes
18. Dragon Blade: Wrath of Fire – 4 hours, 35 minutes
17. Top Spin 3 – 4 hours, 35 minutes
16. Madagascar Kartz – 4 hours, 33 minutes
15. The Biggest Loser – 4 hours, 21 minutes
14. Toy Story Mania – 4 hours, 17 minutes
13. Samba De Amigo – 4 hours, 16 minutes
12. Nitrobike – 4 hours, 12 minutes
11. Wild Earth: African Safari – 4 hours, 12 minutes
10. Big Beach Sports – 4 hours, 9 minutes
9. Disney Think Fast – 4 hours, 2 minutes
8. Jeep Thrills – 3 hours, 59 minutes
7. Hasbro Family Game Night 2 – 3 hours, 49 minutes
6. All Star Cheer Squad – 3 hours, 45 minutes
5. Wonder World Amusement Park – 3 hours, 41 minutes
4. AMF Bowling Pinbusters! – 3 hours, 7 minutes
3. Furu Furu Park – 2 hours, 50 minutes
2. M&M’s Kart Racing – 2 hours, 5 minutes
1. Jillian Michaels Fitness Ultimatum 2009 – 1 hour, 51 minutes
Most of these games are of the bargain bin variety. No one is going to shed a tear over “M&M’s Kart Racing” and “All Star Cheer Squad” making appearances on this list. However, there are some games aimed at the core audience that failed epically based on these numbers. Donkey Kong barrel Blast, Blast Works: Build Trade Destroy, Dragon Blade: Wrath of Fire, Samba De Amigo and Nitrobike were all have a hardcore slant to them, yet failed to display any staying power. The biggest shocker of this bunch is clearly Nintendo’s first-party effort, which has been much more successful of late.
Number 1 is a bit of a surprise. Jillian Michaels Fitness Ultimatum 2009 sold over a million copies, yet it’s only managed to average less than two hours of play. For a game that requires you to stick with it to see any sort of results, this game was an epic fail.
I’ve played Disney Think Fast, Cooking Mama on the Wii and The Price is Right on the iPhone (both games are virtually identical). My girlfriend actually picked up Think Fast over the weekend and I think it’s cool for kids and Disney fans alike. Cooking Mama is a series that I’ve always thought was cool in concept, but really shallow in execution. Once you’ve played through all the recipes, there’s very little incentive to go back to them. Just under 5 hours of play-time for Cooking Mama sounds about right. As for the Price is Right, that game has a lot of problems, but with the right people on the right device (I prefer it on my iPad) that game is weirdly magical. Also worth noting: I got iPhone Price is Right for $0.99. You can let a lot of things slide when you buy it for $1. I’ve seen the Wii version go for upwards of $40, which is absolutely not worth it.
This is a really interesting list. What are your thoughts on this data? Have you played any of these games? Do you own any of them and buck these averages?