Early Impressions of Uncharted 2: Among Thieves

Uncharted 2 was the main reason I picked up a PlayStation 3. Based on everything I saw and heard about this game, this was one of those games that I could not miss. Before I got around to this though, I decided to play Uncharted 1, which was really good, but flawed on a number of levels. If Uncharted 2 were to really live up to the hype for me, it would have a lot of obstacles to overcome that soured me on the first game.

I’m only a few hours in, but so far, so good. Everything I like about the first game is still as good or better in the sequel. The graphics are clearly a step up from the original. I love the detail in the animations, especially where Nathan Drake will do very specific animations during certain portions of the game only. Shooting dudes still feels satisfying and the story is still entertaining.

It’s also refreshing for me to see that a lot of my complaints about Uncharted 1 were addressed here. Enemies for the most part, take less bullets to drop. Naughty Dog also does a much better job of not relying on gaming clichés, such as exploding barrels. I still get lost a lot navigating through the levels, but the hint system kicks in a lot faster. The other major problem I had with the original was melee combat, which was flat-out awful. In Uncharted 2, the system has been completely reworked and is much more usable now.

The game starts out a bit slower than I’d like it to, especially during the stealth sequence, but I’m well past that now. At this point, I’m smack dab in the middle of Uncharted goodness and it feels good to be back. It’s too early for me to say whether or not this game lived up to my expectations, but I’m having fun with it and will play it through to completion well in advance of Uncharted 3. Look for more detailed thoughts on Uncharted 2 and many other games on In Third Person in the future.

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