Confession: I have never bought a video game strategy guide before. Not to say that I’ve never needed help in a game before, cause I’ve consulted many FAQs and magazine features in the past. However, having grown up during the dawn of the World Wide Web, I’ve always felt that strategy guides were a waste of money. Why pay for information in a book when you could get it for free somewhere else?
With that logic (for the most part) still in my mind, why then would I have gone out and buy my first ever strategy guide? And why for this game?
Ever since I wrote my post about trying to not suck at Marvel vs. Capcom 3, I’ve actually managed to suck less. Hours of practice, online research and a genuine interest in the game have taken me to a point where I’m happy with my abilities in the game. I know I’m good enough to beat a good portion of the playing population and at least good enough learn from my mistakes and correct them.
On the other hand, my thirst for knowledge and my drive to get better has kicked into high gear. I don’t ever see myself being a tournament pro in Marvel vs. Capcom 3, but I think I would have fun trying to better myself at this game.
Sure, there are assorted free online guides out there and new information hitting the internet every day, but there isn’t a more consolidated source of info out there than the BradyGAMES official guide. It’s received great praise throughout the community. This 400-page monster of a book covers almost everything there is to know about this game at this point in its life-cycle. For a game that can be as daunting and complex as Marvel vs. Capcom 3, I figured that it would be worth the investment while my interest is still high.
While some Marvel vs. Capcom 3 gamers may be swooned by the sheer girth of this book, it can be also extremely intimidating to those who probably need this book the most. On the very first page of this book, the authors admit to trying to make this book everything to everyone, which has resulted in a gigantic monstrosity of fighting game text and images.
If you’re willing to take the dive, you’re going to get the most thorough coverage of everything you’d ever want to know about this game. No joke; if you were to run a university course a semester long teaching the ins-and-outs of Marvel vs. Capcom 3, you could use this as your textbook. Want to learn how to block? There are two pages dedicated to that. Want to know the math behind the game’s damage scaling system? The formula is there. Do you want dozens of combos? Everything you’d want to know about Marvel vs. Capcom 3 is in there. Most likely way more than everything you’d want to know is in there.
For me, I think I’ll be spending most of my time in the character sections of the book. I’m not necessarily one to work with frame data, but I really want to know how to effectively use (and fight against) each character in the game, which this book appears to do a pretty good job of.
The icing on the cake is the fact that the presentation of this book is really good. The book is very pretty to read through, as the page layouts look great and fit the game. There are a ton of awesome screen shots featured as well. With the exception of the typos, it’s pretty well done.
If you’re willing to commit to absorbing the knowledge in this book and apply it to your game, then this is probably a good purchase for you. I’m glad I have a copy and I’ll be sure to make the most of it.