Having gone to two Video Games Live shows to date, I figured that my experience with The Legend of Zelda: Symphony of the Goddess would be very similar to that. Despite both being orchestral shows, they’re very different in feel. In the case of the latter, having a narrower scope to work with definitely worked in its favour.
Unlike Video Games Live, Symphony of the Goddess isn’t trying to appeal to a general video game fan. Instead, it’s all about The Legend of Zelda here, which engendered a show devoid of on-stage contests, cheesy jokes or excessive pandering. Simply performing the music as a tightly edited reel plays in the background is more than enough to keep this particular crowd happy.
While I came in expecting them to play the hits, I did not expect them to go to the detail that they did. I appreciated the specific suites dedicated to Link’s Awakening, the Gerudo Valley theme and Majora’s Mask. Where the show really shined through was for its four main suites. Each was about 20 minutes long, which does an incredible job of bringing each feature game to life from beginning to end. This type of fan service wouldn’t work on a generalized show like Video Games Live, which is why I’m glad that a show this narrow in scope exists.
I would never claim to be the biggest Zelda fan, but I’ll be damned if I didn’t admit that I’ve had many special moments playing those games. The Legend of Zelda: Symphony of the Goddess did an amazing job of celebrating its subject matter while taking me down memory lane. Zelda fans who live near a tour stop should definitely carve some time out of their schedules to experience that iconic music in a new way.
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