Rufus is almost always a tough match for anyone. Since there are so few people online using him, hardly anyone has any real experience fighting the character. On top of that, his style is so awkward that the people that play him usually do so as their main and are pretty good with him. Adding to the pressure for me is that Rolento sucks in close quarters, which is exactly where Rufus shines. I try my best to fend off the onslaught from kcidd91!
The original Killer Bee is a force to be reckoned with in Omega Mode. Some of her big changes include a new special move that launches opponents into the air, a heavily-reworked Spin Knuckle and the ability to cancel a jumping attack on hit into a dive kick. I really liked the way in which her tweaks expanding her combo options, which I explore in this video!
Aside from my big 3, Poison is the character that I’ve been pouring the most time into. In general, I’ve been playing well, but in general, playing as her hasn’t been much fun. That said, this set of matches with Kirkham97 so far have been my favourite. We engage in an all-out slugfest within these two matches that were filled with drama. GG Kirkham97!
I try my best to show off some of the new changes within the context of a real fight with mixed results. At a certain point, my opponent gets too good, so I switch to playing serious. Also, I got someone to rage quit!
Big-bodied characters have never been a strong suit of mine in any fighting game. That didn’t stop me though from playing a few matches with Hugo in my down time. I know this is far from a stellar match, though it’s a glimpse at what I can/can’t do with Street Fighter‘s biggest behemoth.
Decapre and Rolento have more in common than just being two of the five new characters in Ultra Street Fighter IV. They’re also characters that I’ve put a lot of time and effort into. As of writing, my Decapre is ranked 4th in the world on PSN, while my Rolento is 7th. Clearly, I’ve managed to garner a fair amount of success with both, to the point where they probably give my Rose a run for her money.
In this post, I’ll analyze both characters based on my experiences with them and determine which of the two is better. Which of the two will come out of this fight still standing?
The Omega Mode version of Decapre is wildly different from her Ultra counterpart. Many of her normal moves have been completely changed. The properties and inputs for many of her existing special moves have changed. She even gets a fireball now! The possibilities with Decapre seem wide open, so I tried to capture a few of those on video for you!
Because having the #1 ranked Rose, #4 ranked Decapre and #7 Rolento in the world on PSN isn’t enough, I continue to play Ultra Street Fighter IV. Despite my obsessive thirst for points, it’s not really the drug that keeps me here. What really drives my play is the fact that it’s still supremely fun and it constantly rewards players for putting in the time and effort to learn and improve. I’ve had a blast learning the nuances of my three mains, though it’s also been fun to play and learn the characters that haven’t panned out. Since I probably will continue to play this game for the foreseeable future, here’s my short list of characters that may be my future projects.
With Omega Mode now out in the wild, I immediately took Rose into training mode to see what was possible. She may not have been changed as dramatically as some of the other characters, though she certainly got a bit more flavour added to her arsenal. Some of the things I try to demonstrate in the video are:
– Opponents are now in juggle state after LK Soul Spiral. I think the only thing you can do off of it is Soul Throw in the corner.
– Forward MP now slides towards the opponent a bit. In Capcom’s official Omega Mode moves list, it’s called Soul Feel. Not sure how practical it is in an actual fight, but you can link from it to score big damage.
– She has a new move called Soul Passing. When someone tries to hit you, it acts as a counter that temporarily stuns them. Not really much use within the context of a combo, but could make for a good opener on an overly aggressive foe.
– Her Aura Soul Spark is different depending on which button you trigger it with. LP activates the usual version, which has been tweaked so that you can follow it up with a Soul Throw. The MP version moves Rose forwards with a multi-hit combo before finishing with the fireball. The HP version starts out with a Soul Reflect before going into the fireball.
– She has a two-hit EX move that isn’t listed in the official move list. By doing the Shoryuken motion with two punch buttons, she does a crouching HP that sends her opponent into the air, and finishes them off with a Soul Throw. This move costs 1 EX bar.
– She also has more range on her slide move, but you can’t combo off of it. As such, it’s not in this video.
Hope you enjoy the video! More Omega Mode combo videos to come!