How Mortal Kombat’s Dial-a-Combo System Impacts the Initial Learning Curve

Starting with Mortal Kombat 3, the franchise has used a dial-a-combo system for multi-hitting strikes. Quickly dial in the predetermined sequence of moves into your controller and watch your character rattle off each move in succession. Can’t speak to how the games between Ultimate Mortal Kombat 3 and Mortal Kombat 9 handled it, but all of the modern games in the series use the dial-a-combo system as its foundation.

While this is a dramatic departure from most fighting games, where combos are usually created through links and cancels, the benefits of this system are clear. For one, players don’t have to worry about spending weeks in the lab trying to get the feel for that one-frame link that allows you to connect a standing medium punch from a standing light punch. The system is loose enough so that as long as you hit the buttons in quick succession, the combo will complete itself. Two, it allows characters to perform more unique moves without having to add extra buttons to your controller.

Even within such a rigid system, there’s a lot of room for creativity. Between the modern Mortal Kombat and Injustice games, I can easily spend hours in training mode, stringing together combos that seemingly juggle forever. As fun as it can be, the dial-a-combo system is not without weakness.

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Fight of Gods – Jesus Combo Video

Christ has risen! Jesus breaks out of the cross in order to wreck shop in this Fight of Gods combo video!


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Pocket Rumble – June Combo Video

Assorted combos for one of the coolest characters in Pocket Rumble! I’m sure there are more out there, but here’s a few to get you started!

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Street Fighter V Beta Vega Combo Video

The iconic clawed combatant is one that I’ve loathed since his debut in Street Fighter II. Never liked playing him and always hated fighting against him. However, he appears to have turned a new leaf in Street Fighter V due to a myriad of changes to his character that I really dig. Not only am I a fan of this version of Vega, but he’s also one of my favourite characters in the game so far!


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Street Fighter V Beta R. Mika Impressions

Having stood on the sidelines since her debut in Street Fighter Alpha 3, R. Mika returns in Street Fighter V. As a wrestler, her arsenal of moves would surely make Hulk Hogan proud. She also didn’t come to this fight alone, as her tag team partner Nadeshiko swoops in from time-to-time to lend a helping hand (or butt). Does she have what it takes to make a run at the championship belt?
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Street Fighter V Beta Rashid Combo Video

A new entrant in the Street Fighter V series, Rashid relies heavily on keeping his foes off balance with a barrage of tricky special moves and mix-ups. Does he have what it takes to blow you away?


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Street Fighter V Beta Laura Combo Video

Recently, Capcom put the beta back up for a small stress test. This new build featured the debut of Laura. Though her combo potential is surprisingly limited, I ended up really enjoying her. Many match videos to come, but for now, enjoy this combo video!


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Street Fighter V Beta Necalli Combo Video

The Aztec warrior has been one of my most anticipated characters to play as in Street Fighter V. He’s a little more conventional than I thought he’d be, but I certainly found some fun uses for him within the context of this combo video. Get hype!


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Street Fighter V Beta R. Mika Combo Video

At her core, R. Mika is a grappler, which generally means her combo potential isn’t as high as some of her peers. That said, she still has some tools to string together some hits for big damage, especially with her tag team partner diving in as part of her V-Trigger. Check it out!


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