Green Man Gaming has made cost-per-hour as a value metric a thing

Back in 2010, I tackled the hypothetical-at-the-time metric of cost-per-hour relative to valuing a video game. Even in my cursory glance at the challenge, I poked a few glaring holes in the idea to the point where it didn’t make sense to me as a worthwhile metric. In spite of that, it appears that Green Man Gaming has implemented cost-per-hour as a metric on its storefront. No, they didn’t find the magic workaround to make the metric make sense, and I vehemently disagree with Green Man Gaming’s CEO Paul Sulyok’s defense of its implementation.

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