It’s Jett versus America in this series of Mario Kart 8 races.
mario kart
Turning Formula D Into a Mario Kart Board Game
After a hilarious 4-player Formula D session filled with collisions, reckless driving and driving movie jokes, a light bulb went off in my head. I said out loud, “Couldn’t we make a Mario Kart version of Formula D?” The answer from the group was, “Yes.” Though we packed up the game after that and moved on with our lives, I’ve been thinking through the logistics of creating a Mario Kart variant ever since.
Check Out My Review for Joy Ride Turbo on Splitkick.com

Hot off the heels of Kinect Joy Ride is Joy Ride Turbo; the sequel to a motion-controlled game that ditches motion controls completely. On one hand, it’s a curious move to eschew the original’s key selling point. On the other hand, the key selling point in practice wasn’t very good.
If you’re curious about how well it turned out, head over to Splitkick.com to check out my review!
Game Design Talk: Making Fun Games For the Shallow and Deep Ends of the Pool

A few days ago, I was listening to the most recent episode of the Weekend Confirmed podcast that featured David Jaffe, the original designer behind God of War and Twisted Metal. One topic they talked about in particular caught my ear, and it was a discussion about making games fun for different skill levels. The analogy they used was a pool, where the shallow end of the pool was the place for entry-level players and the deep end for the hardcore crowd.
Making a game that is rewarding to all skill levels is hard.