Game Design Talk: Exploding Barrels and Other Video Game Clichés

I’m on pace to finish Uncharted in the next few days, and I’ve had a really good time with it. If my queue of PS3 games to play wasn’t so big right now, I would have likely jumped to the sequel immediately. There are however, a few very specific gripes I have with this game, and one of them I wanted to use as a jumping-off point for a bigger discussion. For a game that at times tiptoes into the realm of realism, there are some very specific video game clichés that really take me out of the moment. In particular, I can’t help but shake my head every time I see strategically placed explosive barrels in the environment.
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