Risk for iPhone Review

I’ve been waiting a long time for Risk to hit the iPhone. During my childhood, one of my best friends used to always get board games from garage sales, which we would then play on his picnic table throughout the summer. One of those games was Risk. For weeks, we were generals, battling over control of the world through the strategic placement and movement of troops as well as a few lucky dice rolls.

This latest release may be a bit late on the iPhone, especially for those who have dabbled in other, arguably better, dice-rolling strategy games. I can’t speak to its competitors, as I haven’t tried any of them. However, I have put in a number of hours into Risk since it came out a few days ago, and I’m more than happy to share my thoughts on the game with you.

If you’ve played the board game, this is exactly what you would expect it to be, albeit with a Geometry Wars inspired coat of paint for the world map. If you’re new to the experience, the tutorial does a good job of explaining how the game works, but never gets into strategy. I mastered the controls immediately, but because I haven’t played this game in 15 years, the easy computer annihilated me repeatedly until I got a grasp on the strategy. Once I got a hold of it, I was just fine.

Risk requires 3 to 6 players, which can be filled in via pass and play multiplayer, wi-fi multiplayer and/or AI opponents. My brother and I over the weekend had a blast just playing between the two of us and the AI.

As a Risk experience, it’s light on frills, but it gets the job done. I came into it looking for just that and was pleased. If you’ve never played a Risk game, and have any sort of interest in it, this is definitely cheaper than the board game, more convenient and easier to set up. If you want a Risk-like experience with more frills, features and maps, maybe this isn’t for you. Maybe I’ll look into the others after I tire of Risk, but for now, I’ll stick with the classic.

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