I am not a fan of motion controls. I’ve made it very clear on this very blog. In particular, I have a number of doubts surrounding Microsoft’s motion controlled solution. While I think the idea behind Kinect is cool, I have concerns about how the technology works, the price (rumored to be $149.99) and the types of experiences being made available for it. So far, Microsoft is marketing this squarely at the casual audience, providing no shortage of Wii-inspired and Wii-ripoff games, such as Kinect Sports, Kinect Adventures and Kinectimals. As Darth Vader once said, “Do not want!”
After watching Microsoft’s e3 presentation, I was ready to avoid the Kinect completely. But if I told you I didn’t want to play anything the Kinect has to offer, I would be lying. I want to play Dance Central really bad.
I’ve been waiting a long time for Risk to hit the iPhone. During my childhood, one of my best friends used to always get board games from garage sales, which we would then play on his picnic table throughout the summer. One of those games was Risk. For weeks, we were generals, battling over control of the world through the strategic placement and movement of troops as well as a few lucky dice rolls.
This latest release may be a bit late on the iPhone, especially for those who have dabbled in other, arguably better, dice-rolling strategy games. I can’t speak to its competitors, as I haven’t tried any of them. However, I have put in a number of hours into Risk since it came out a few days ago, and I’m more than happy to share my thoughts on the game with you.
When it comes to my level of excitement for the release of a game, not many games in my life matched the hype I felt the original Rock Band. I was in the apex of my Guitar Hero love around the time when rumblings of a full-band music game from the developers of Guitar Hero II appeared on the Internet. When the rumblings finally turned up this initial video for the Rock Band proof of concept, I was sold. So sold, that I was the first person to pre-order the full Rock Band kit at my local EB Games and was even the first to pick up my kit because I showed up at the same time as the guy who was delivering the Rock Band kits to the store.
Three years, four Rock Band branded games, hundreds of hours played and hundreds of downloadable songs bought later, I’m kind of burned out on the plastic instrument formula. I forced my way through Lego Rock Band for the achievements and can’t find the motivation to even begin the career mode in Green Day: Rock Band. Rock Band 3 looks to revive the genre with new features, new songs, and for those who want it, a pro mode that takes the genre into realistic new heights. Are these changes enough to bring me back in?