Kirby’s Epic Yarn Review



In a world where most games strive for realism and violence, Kirby’s Epic Yarn is a joyful rebellion. Everything about it, from the amazing fabric aesthetic to the way its gameplay has been designed, feels like it was strategically built to keep a smile on your face from beginning to end. I can’t speak for everyone’s experience with Kirby’s Epic Yarn, but it had me grinning the whole way through.

It’s easy to love the art direction of Kirby’s Epic Yarn. The cloth aesthetic looks great and is something I’ve never seen in a game before. Besides looking gorgeous, I loved how tightly-integrated the graphics are with the gameplay. This simply isn’t a Kirby game that’s been styled a certain way. The cloth aesthetic permeates into every element of the gameplay in a variety of different and creative ways. In one moment, you’re pulling a string in the background to pull the entire world a few feet forward. In the next, you’re unraveling a boss’ body by pulling a loose thread from its head. I had initial concerns about how long they could keep this idea going for, but the game finds new ways to string you along all the way through (no pun intended).

Going beyond the obvious string and cloth mechanics, the core of Epic Yarn revolves around platforming, with an emphasis on exploration. You’ll never have to worry about dying, which definitely eases the tension of the game. Instead, your focus will be on getting a good score on each level by collecting beads, or collecting a number of hidden items in each level. I thought at first that getting a gold medal on each level by collecting beads would be a breeze, but I finished a number of levels with barely enough for a bronze. In a handful of cases, I wasn’t even good enough to score a bronze. If you simply want to power through it, that’s your choice. However, there’s a lot to aim for to make things interesting.

Epic Yarn is yet another great platformer from Nintendo. I’m glad my girlfriend got me this as a gift and I got to experience it for myself. I know that the next Kirby game won’t be an Epic Yarn sequel, but hopefully Nintendo has plans to keep the Epic Yarn thing going.

5 thoughts on “Kirby’s Epic Yarn Review

  1. Josh July 5, 2011 / 11:18 AM

    I hated that game, a lot of things in it just seemed quite pointless and annoying to be honest but then again it’s just my opinion however I doubt I was the only person to play the game and not get frustrated ever once and a while.

    • Jett July 5, 2011 / 2:16 PM

      Sorry to hear you didn’t like the game. You’re entitled to feel however you like about anything, regardless of what anyone else thinks. That’s what makes the world interesting. What felt pointless and annoying to you about it?

      • Josh July 6, 2011 / 1:33 AM

        Just the platforming in general and some segments of the game made me wonder if I was going through with the motions rather than progressing and how you can only do specific things in the game depending on the level, but I liked the controls, unlike other 2D platformers like Little Big Planet’s Sackboy Kirby felt like he/she had weight and didn’t just float all over the place. When can I expect your next post?

      • Jett July 6, 2011 / 11:54 PM

        I no longer have the time to write daily posts, but I post whenever I can. Once every few days is usually the schedule nowadays.

  2. Josh July 7, 2011 / 5:24 AM

    Understood.

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