In tough against a player with 500+ more wins than me, and we’re still only in week 2!
Still VERY early in my BlazBlue: Cross Tag Battle journey, but it’s still a lot of fun and I think I have the start of a team here!
My brother came over to the house to throw down in BlazBlue: Cross Tag Battle!
As with all fighting games, I largely got destroyed in my BlazBlue: Cross Tag Battle debut. However, I’ve got the time and motivation to get better! Let’s take these L’s now so that I can pile up the W’s later!
This one came out of nowhere for me.
Giving this one little attention up until a few weeks ago, I was wowed by the BlazBlue: Cross Tag Battle beta for finding a seemingly warm balance between depth and accessibility. Granted, it doesn’t look nearly as good as Dragon Ball FighterZ or have the name brand roster like other heavy hitters in the genre, but that gameplay was so enjoyable that I poured many hours into the demo’s training mode alone just to squeeze out every last bit of fun I could from it.
Won’t be able to play any of it tonight, as I’ll be heading over to a concert right after work. However, for sure I’ll be playing it this week and you should be able to watch me play later this week on Twitch! Stay tuned!
Brush up on your Ragna skills before BlazBlue Cross Tag Battle hits stores in June! I cover a few key tactics to add to your arsenal, from air-based mix-ups, to techniques you can use to extend your combos. Check it out!
Up until the release of Dragon Ball FighterZ, Arc System Works was the fighting game developer I wanted to love more than I actually did. Experts at making visually-luscious and mechanically-complex fighters, the former has gotten me to buy a number of their games, while the latter has caused me to push them away in short order. Don’t get me wrong, there’s a place in this world for fighters with their level of depth, but it’s a bridge too far for me.
Maybe it was just the developer trying to cater to the Dragon Ball audience, but Dragon Ball FighterZ shows what Arc System Works can do when they attempt to tone down their core formula for something more accessible. While I think it went a smidgen too far with accessibility to the point where the game feels a bit too limiting in ways, it was the first of their games that I could really sink my teeth into and love on a deeper level.
It may be too much to assume that the impact of FighterZ influenced the development of BlazBlue Cross Tag Battle, but based on my time with the beta on PlayStation 4 and Nintendo Switch, accessibility continues to be a focal point for the developer. At this pre-release juncture, I’m greatly enjoying what I’m seeing.
I got in some quality time with the PlayStation 4 and Switch versions of BlazBlue Cross Tag Battle! I will say, coming into this with no expectations, I was wowed by how Arc System Works got the balance between accessibility and depth in a pretty good spot. Will be picking this one up on launch! Which version though? I don’t know the answer just yet.