Game Design Talk: Do You Need Context in Your Video Games?

Having recently completed Vanquish, the game got me thinking about the context behind any given video game. What I mean by context in this sense, is the context behind your actions within a game. For instance, the story of a Super Mario game might be paper thin, but the context for actions is clear: you’re trying to save Princess Peach. Oftentimes, people will use the word ‘story’ in place of ‘context’, but I think context is a better fitting word in this sense.

The context behind Vanquish is awful for a number of reasons, yet I really enjoyed playing that game strictly because I loved the gameplay mechanics that drove the experience. I simply chose to tune out the convoluted story, poor dialogue and bad voice acting.

Though I’ve sort of talked about this topic in the past, I wanted to open this up for discussion. Do you need context in your video games in order to enjoy them?

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Game Design Talk: My Dilemma With inFamous

 

inFamous is one of the games that motivated me to buy a PlayStation 3. To me, this looked like a cooler version of Crackdown, which I liked quite a bit. I’ve had this game in my collection for the past few months, but I’ve only been playing it on and off for the last few weeks.

Despite being fun to play, I’m having a really hard time motivating myself to play this game. It’s not the gameplay mechanics that turn me off, but the context behind those gameplay elements.

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