I thought my search for a main character in Super Smash Bros. Ultimate was over before it began. Ryu is one of my all-time favourite video game characters and much of his tool set carries over quite faithfully into this game. However, his reliance on varying button input timings makes him one of the more execution-heavy characters in the game. With so much more for me to learn about the game, now’s not the time to be working about transitioning between regular and feathery button presses for every single combo.
Because of this, I’ve been keeping an eye on the roster as a whole and making preliminary mental notes on who I like based on my time using them in the Classic mode and World of Light. Keep in mind that I am not a Smash Bros. expert, so in no way is this expert analysis. Just what I’ve observed and what I’ve liked so far!
On the heels of my favourite Overwatch characters, I had to do the same for the other hero shooter in my life. With a roster that’s over 30+ characters deep, Paladins has many to choose from. With so many equivalent characters across the two games in terms of look and function, how many of these parallels make it onto my list?
Character choice means everything in a fighting game. It’s about the moves that your character has. The strengths and weaknesses they have. Their look. Their back story. All of this ends up being a reflection of you and how you like to play any given fighting game.
For the fighting games I play, this very much applies to me. Characters that I use need to look cool and fit my play style. If they don’t fit both, I have a hard time being effective with them or finding the motivation to get better. As such, here’s my five favourite fighting game characters!
inFamous is one of the games that motivated me to buy a PlayStation 3. To me, this looked like a cooler version of Crackdown, which I liked quite a bit. I’ve had this game in my collection for the past few months, but I’ve only been playing it on and off for the last few weeks.
Despite being fun to play, I’m having a really hard time motivating myself to play this game. It’s not the gameplay mechanics that turn me off, but the context behind those gameplay elements.