The creators of Overwatchwant their characters in Super Smash Bros. Ultimate. For a fighting game franchise built around assembling the biggest and brightest stars in gaming, they’re a fantastic fit! Also, with Blizzard’s hero shooter out on the Nintendo Switch and a second season of DLC characters slated for Ultimate, the crossover isn’t entirely out of the realm of possibility.
That being said, Nintendo would be tasked with translating characters designed for a first-person shooter into a 2D platform fighter. I may not have a shred of Sakurai’s design talent, but I’m gonna try to make these characters work anyway! Not sure if this will be an ongoing series, but let’s start things off with Tracer, Doomfist, D. Va, and Ashe!
At long last, a representative from ARMS will finally get the opportunity to throw hands in the world of Super Smash Bros. Ultimate. But which character will get to nod? Here are my picks for odds on favourites, as well as few one dark horse options that aren’t out of the realm of possibility!
Adventure Rules, PlayerTwoStart, and MrBlueSky0508 join me for an extended Super Smash Bros. Ultimate session! The first few matches were a bit laggy, but it got way better once we switched to 1v1. Besides the highly competitive matches filled with perfect shields, we share our origin stories with Nintendo’s fighter, share our hopes for future Smash Bros characters, and Jett makes it rain G-Fuel!
View the full post to see the full stream, highlights, and shoutouts!
I thought my search for a main character in Super Smash Bros. Ultimate was over before it began. Ryu is one of my all-time favourite video game characters and much of his tool set carries over quite faithfully into this game. However, his reliance on varying button input timings makes him one of the more execution-heavy characters in the game. With so much more for me to learn about the game, now’s not the time to be working about transitioning between regular and feathery button presses for every single combo.
Because of this, I’ve been keeping an eye on the roster as a whole and making preliminary mental notes on who I like based on my time using them in the Classic mode and World of Light. Keep in mind that I am not a Smash Bros. expert, so in no way is this expert analysis. Just what I’ve observed and what I’ve liked so far!
70+ characters, including every single playable character from past iterations. 100+ stages. 800+ songs. Virtually no game has gone to the lengths that Super Smash Bros. has in order to earn the Ultimate moniker. The numbers are certainly there, but does the package come together to create the definitive Super Smash Bros. experience?
The shelf-life for Super Smash Bros. Ultimate will depend entirely my ability to “git gud”. I don’t have to be as good as Mango or HungryBox, but I want to get past the button-mashing stage and have the ability to approach and play the game with purpose. I wasn’t able to do it with Smash 4 due to the high difficulty curve of translating my traditional fighting game skills to this game, along with a lack of commitment to really push forward. But without another competitive game taking away my focus, maybe I’ll finally get there this time.
Helping me and others along the way are some great videos from traditional fighting game players Justin Wong and jmcrofts!
The grind continues! This time, we were able to unlock a bunch of characters in Super Smash Bros. Ultimate, including Mega Man, Captain Falcon, Sheik, and more! Thank you to everyone that dropped by the stream and I hope to see you next time @ twitch.tv/inthirdperson!
Unlocking characters is a real struggle in Super Smash Bros. Ultimate! Though I lose to a few on the stream, I would end up unlocking a bunch more through a series of Classic mode plays. I also take part in an extended set of matches with long-time viewer Muligoon! GG!