Check Out My Dead Island: Riptide Review At Splitkick.com


Disappointment is the one word to best describe my thoughts on Dead Island: Riptide. The first game was enjoyable and showed a lot of upside, which Techland failed to capitalize on. Instead, this is a game that falls short of the bar set by its predecessor. For the full review, check it out at Splitkick!

Check Out My Dead Island: Riptide Review At Splitkick.com!

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ZombiU Impressions

Great. Another zombie game. We don’t already have enough of those yet, right? While I’m more than tired of the zombies  in video games and other forms of fiction, I’m willing to let my fatigue slide if a particular piece of media brings forth a new twist on the trope. From Plants vs. Zombies cutesy tower defence, to the human drama of The Walking Dead, there’s still room for growth.

ZombiU draws heavy inspiration from Dark Souls, while making great use of the Wii U GamePad’s defining features to create a survival horror experience unlike anything out there. Though it has its quirks, and the overall gameplay may turn off some, it’s very cool for what it is.

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One More Try: Mirror’s Edge

During a lapse in my gaming itinerary, I decided to pop Mirror’s Edge back into my 360. Last time I wrote about this game, the game tried really hard to make me not like it. The game succeeded at that. I still love the premise of a free-running first-person game, but I stopped at the end of the second level in frustration, after dying roughly 50 times.

After a few minutes in the training level, I thought I was ready to go. What the training mode didn’t prepare me for was encountering trial-and-error gameplay and crappy combat.

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