A few months back, I streamed Tetris Effect for a few nights. At launch, the game seemingly had a lot of buzz. Critics raved about it. The game has incredible music and gorgeous visuals. And not to toot my own horn too much, but I’m pretty good at Tetris too, completing expert mode without losing once. All of those things made me think that this was going to be a great game for me to stream in terms of pulling in an audience.
While I had a blast playing the game, it bombed hard in terms of viewership. When I look back at the timing, it’s unfortunately part of the reason why I didn’t hit Twitch Affiliate late last year when I was right on the brink. Some of that blame could be my own performance and lack of promotion, but I think it’s much bigger than that. At the time, there were about five streamers broadcasting for an audience of under 20 viewers. As I type this, there is one streamer playing the game and zero people watching.
Tetris Effect might be an amazing game, but it’s a terrible streaming game if your goal as a streamer is to draw in an audience. Streaming adds an extra variable to the game selection process that can feel scummy, but it’s something you have to reconcile every time you play with the camera on.