An Interview by TWOTALL4UFOOL of Yours Truly

A little while back, fellow gaming blogger TWOTALL4UFOOL reached out to me in order to conduct an interview. It’s an honour to be the focus of one!

Here’s a sneak peek of what you’ll find there, but I highly encourage you to read the whole interview on his site!

2T: How do you manage your time between making videos, blogging about video games, and well…. playing the games?

J: Very poorly.

With years of practice, I developed good habits that enabled me to have written content published at a set interval. On top of that, writing is an activity that can be done anywhere on basically any device.

Including video to the mix has completely disrupted my workflow. What I didn’t anticipate going into this was how much work goes into everything outside of playing games. From pre-show prep, to all of the work that has to happen afterwards to repurpose that stream as blog or social content is a massive time sink. At this point, the only time I really have to play games is when I’m streaming them. It’s not a great balance and it can’t stay like this forever.

I enjoy gaming on stream and engaging with everyone in the chat, so that will continue to be a part of my content mix going forward. What I need to do now is slow down, really think about all of these tasks that make In Third Person tick, and refine my workflow so that I can achieve a better balance in the long run

Interview #9: Jett from In Third Person

Thank you again TWOTALL4UFOOL for the interview! Make sure to check out his site and his Game ‘N Watch podcast!

In Third Person Exclusive Interview with Video Game Production Manager Liza Wood

In general, we as gamers aren’t that familiar with the process of video game creation. It’s easy to assume that there are people writing code, designing graphics, and generating sound, but there’s a lot more to it than that.Liza Wood is a Senior Production Manager in the video game industry. By chance, we struck up an interesting conversation in the comments of my Dreams of Working in the Game-Making Industry post, and thought it’d be worthwhile to formalize this conversation into an interview. Without further ado, here’s my interview with Liza, where we discuss her role as a project manager in video game development.

In Third Person Exclusive Interview With The Greatest Bits

The Greatest Bits is a DJ and chiptune producer from the Netherlands. His debut release, Mega Man 2, features covers of one of the greatest gaming soundtracks of all-time. I was fortunate enough to get an interview with him to discuss the album, his love of video games and his future plans. You can listen to samples of his Mega Man 2 album here while you read the interview below!

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