Game Design Talk: The Controls of Little Big Planet

It’s been a while since I wrote about Little Big Planet. Since I wrote my initial impressions, I have played a bit of it, but for the most part, I’ve actively avoided it.

For a game that I liked so much to start, things went sour pretty quickly. As I continued to play through the game, it became readily apparent to me that the controls and character physics were not designed to handle this type of action.

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Pick Up Post: Little Big Planet

I know I’m late to the party on this one. With Little Big Planet 2 set to drop in a few weeks, I’m only giving the game a fair shake now. I’ve played it a few times at demo kiosks, but playing it that way hasn’t really grabbed me for some reason. However, now that I’ve been able to start the experience from the beginning and play it as intended, I’m liking it a whole lot more. I haven’t dived into the creation tools or user-created levels yet, but I can talk about my early experiences in the story mode.
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I Got a Playstation 3. Now What?

It’s been a few weeks now since I got my hands on a Playstation 3. I’ve got it all hooked up, got my PSN account set up and I’ve got a few games to start me off. So far I have Little Big Planet, Uncharted, God of War Collection, Super Street Fighter IV, 3D Dot Game Heroes and Street Fighter Alpha, which I picked up on the Playstation Network.

My question to you, In Third Person readers, is what do I do now?

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