Does the Future of Game Streaming Truly Start Now With Google Stadia?

The concept of streaming games to home platforms is not new. Off the top of my head, Sega was trying to do it in the mid-90s with the Sega Channel, but I know there were efforts even before then. More recently, services like OnLive and PlayStation Now have been trying their hand at the approach.

At the keynote for GDC 2019, Google unveiled Google Stadia, their new game streaming platform. In short, it will allow players to game from any instance of Google Chrome or Chrome OS, running games with modern graphics at resolutions up to 4K, at frame rates up to 60 fps, with almost whatever controller you have. It’s also got deep hooks with YouTube streaming, allowing gamers to stream and interact with viewers in all new ways. All of this will be playable for those in the US, Canada, UK, and Europe later in 2019.

I have some serious reservations about what Google’s promising here. However, my concerns about controller input delay, game library, broadband access, and data caps might be a moot point in the long run. What Google just showed us appears to be the future of gaming.

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