Anthem’s Tomb Challenges Are Not Great

 

For as much as I’ve enjoyed Anthem up to this point, mission design has not been its strong suit. The game goes a long way to dress up its rigid approach with cutscenes and tons of dialogue, but the facade isn’t enough to hide the fact that you’re doing the same handful of tasks repeatedly. If the combat and flying wasn’t as great as it is, I may have dropped this game by now.

Having said all that, I’ve finally hit a point where the mission structure has changed. But now the game is worse?

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Pick Up Post – Sin and Punishment: Star Successor

 

Did you ever play the original Sin & Punishment? Unless you’re from Japan, imported a copy of the Nintendo 64 game or bought it on the Virtual Console, probably not. It’s a Treasure-developed shooter that’s sort of like StarFox or Panzer Dragoon. It never made it anywhere outside of Japan until it hit the Virtual Console, which was a shame, because that game was awesome. I loved every minute of it when I played it on Virtual Console, even though I was over 10 years late to the party.

To my surprise, Nintendo green-lit a sequel to that game for the Wii last year. Despite the positive reviews, the lack of marketing support and overall weirdness of the game doomed it to sales mediocrity.

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