Why Kitana is My Favourite Mortal Kombat Character

Recently, the ninja princess armed with bladed fans was revealed to be the latest character included as part of Mortal Kombat 11‘s base roster. Though she’s a fan favourite, her late reveal relative to the game’s release date gave me concerns that she wasn’t going to make it this time. Thankfully, she and I will have the chance to slice and dice again!

Though she didn’t solidify herself as my favourite Mortal Kombat character until Mortal Kombat 9, she’s always been near the top of my list. Here’s why!

At first, the appeal to me was her fans. The idea of throwing bladed fans and slicing opponents up as they spin always seemed so cool to me. She could also spin them around to make her opponents float in the air temporarily, but I never did much with that other than jump in the air and kick my opponent’s down.


Playing the modern Mortal Kombat games is what really opened my eyes to Kitana’s magic. A combination of the newer games having a more refined combo engine, along with my own maturity as a fighting game player helped me see the gameplay ramifications for her fans. When she raises her foes with a gust of wind, she can continue her offense with a flurry of offensive maneuvers. Landing a fan throw while an opponent is in mid-air creates a similar phenomenon where they stall in the air long enough for you to continue pelting them with punches, kicks, and even more bladed fans. Besides being your primary method for scoring a ton of damage, watching her land a number of fan throws in a single combo just looks so cool.


Funnily enough, this has been an aspect of her design since she debuted in Mortal Kombat II. While doing research for this post, I found the above combo video and saw that high-level players were using similar tactics from the start. Would have been nice to know this back then so I could wreck everyone that demolished me at the arcade in the mid 90s, but you live and you learn.

Maybe I’ll find a new character that better fits my style in Mortal Kombat 11, but I’m going straight to Kitana when I get my hands on the game later this month. Based on the initial trailer, it seems like there’s a de-emphasis on fan-throwing and gusts of wind to stall opponents in the air, but she seems to be getting a bunch of new tricks as well. Hoping she’s still fun to play regardless of how her updated move set shakes out!

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