Personally, I prefer the webcam to the side. I like to see the gameplay without any obstructions. Besides generally preferring the look, it makes it easy for me to crop a specific gameplay moment from the stream and rework them into a video thumbnail.
The problem with this approach is that if you put the webcam beside the gameplay, you will inevitably create a layout with a lot of blank space in weird spots. This space is often filled with elements such as the chat, social media links, and tickers that track performance.
For retro games, the webcam-to-the-side seems like the standard. I think this mostly stems from the fact that retro games are displayed in 4:3, which inherently creates a singular rectangular area to the side when repurposed for a 16:9 layout.
However, for modern games designed for 16:9, I’ve seen the trends shift away from that approach. Instead, the majority of streamers I see place their webcam feed overtop of their full-width gameplay feed. Widgets and on-screen chat take a back seat in this layout in order to get as large of a viewing angle on the game as possible. Gamers then try to position their webcam feed in an unobtrusive spot, but it’s always covering up some of the action.
Despite my aversion to this approach, I have ambitions of growing my channel. If switching my layout to something more viewers would like, I think it’s at least worth a shot. During my first stream with the webcam-over-gameplay layout, the results were…surprising.
I did it first with Tetris 99, as it’s a game that I love to play, isn’t really impacted by an on-screen webcam, and it’s also a game that always draws a crowd for me. On this particular occasion, I drew in way more viewers than I usually do. Like, two-to-three times more than usual. At its peak, we were holding steady with a double-digit viewer count and a lively chat. Still way too small of a sample size to make any final decisions, but it was interesting to see the difference as soon as I made the shift.
My second test with Overwatch was eye-opening in a different way. It did not draw a crowd like Tetris 99 did, but it revealed some serious technical limitations. Unlike Tetris 99, Overwatch is a fast-paced action game where everything on screen is in constant motion. About 90 minutes into my stream, my computer couldn’t handle the extra processing and it overloaded, causing the video to artifact in really ugly ways. The problem is, I can lower my image quality to increase stability, but the picture is already compromised by stretching it to full screen. Until I can buy a streaming PC powerful enough to handle the workload, I’m going to have to make concessions.
What do you prefer? Webcam beside the gameplay? Or webcam over the gameplay? I have my preferences, but I’m willing to bend on this issue if that’s what it takes to grow the stream. Let me know your preference in the comments!
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