My Fave Games in Clubhouse Games: 51 Worldwide Classics (So Far)


Not every game in Clubhouse Games: 51 Worldwide Classics is a bop. Shooting Gallery is marred by terrible motion controls that need to be reset every few seconds. Toy Boxing largely boils down to being a button-masher. And the card game War is never fun in any form.

Even so, the good outweigh the bad by a solid margin. Within that “good” pile also exist of a few faves that I keep coming back to. When I boot up Nintendo’s latest compilation, these are my go-to games!

Yacht Dice

Better known as Yahtzee, Yacht Dice instantly became a staple in our household. Rolling dice in hopes of creating Poker-like hands, Steff and I have poured many hours into this one since we got the game. How will you manage your dice in order to get the highest possible score?

President

My high school friends and I used to play this one all the time during lunch break. Your goal is to get rid of all of your cards by playing them in sequence from lowest-to-highest. Pairs, triples, and 4-of-a-kinds can be used as well. Always enjoyed the process of managing your hand in order to give you the best shot of being in control when you play your last cards and score the win. This one actually comes with rule modifiers that make the game better than the rules we used to play with.

Darts

Darts is a shining example of how to do motion controls right. Holding your Joy-Con like a dart, you perform the dart-throwing motion without actually throwing the controller. The sensation feels surprisingly convincing and responsive.

Mahjong Solitaire

I first discovered this game many years ago while playing on my mom’s work computer. Your goal is to remove pairs of tiles from the table as long as it has at least one open space to the left or right and if there are no tiles on top of it. Still a lot of fun decades later!

6-Ball Puzzle

6-Ball Puzzle is essentially a mix of Tetris and Bust-A-Move. Connect six balls to clear them from your board. Strings larger than six or clears in specific formations will send junk balls to your opponent. The player whose balls don’t touch the top of the board wins! With a few more features, this could easily be sold as a standalone game on the eShop. It’s a nice value add in Clubhouse Games: 51 Worldwide Classics!


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