Board Game Workshop Sessions

One of the best reasons to play board games at Snakes and Lattes is that you’ll always have access to a board game guru. With their vast knowledge in games and experience in teaching games to others, they always seem to teach me a new game in a matter of minutes, versus the hours it usually takes me to fumble through manuals and online tutorial videos. If it were possible, I would want to have access to one of their board game gurus at all times so that they can teach me a new game anywhere.

The harsh reality is that this will never happen. Most of the time, I’m going to have to figure things out on my own or with Steff. In order to avoid placing the burden of learning games the hard way on others, I usually take the time to workshop a game alone or with Steff so that we can make the learning experience better for others.

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April 5th, 2014 is International Tabletop Day!

This year will be the second annual International Tabletop Day. Founded by Geek & Sundry of Tabletop fame, this is a day meant to celebrate the awesomeness of board games and card games. There are a ton of official and unofficial events happening around the world which should be fun to take part in. Head over to the website and track one down near you.

I’m actually getting my brain scanned on the morning of for research purposes, but I may make a stop at my local board game store afterwards to check out what’s going on. Also, Steff and I might host our own board game day at our place with everyone that’s coming with us for the brain scan. You don’t need to give me excuses to play more board games, but I’ll gladly take this one!


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Is Monopoly A Bad Game?

With millions of copies sold and a countless number of variants and evolutions since the 1930s, Monopoly is a board game institution. Even in 2014, you can go to any board game section and find at least three different versions of the game available for sale. Heck, I don’t even remember the last time I played a physical version of Monopoly with people, yet I happen to have the Nintendo and Family Guy editions of it on my shelf.

No one will argue the game’s ubiquity, but can it stand on its gameplay alone? The further I delve into the hobbyist gaming community, the more I see people label it as a bad game. Do I agree with this notion?

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Saving The World Alone in Legendary: A Marvel Deck Building Game

Legendary: Fantastic 4Board games and card games to me have mainly been a social pursuit. I never really put much thought into playing these games alone, nor did I really have much desire to do so. Of late though, I’ve had a desire to play Legendary: A Marvel Deck Building Game without anyone to play with. After doing some snooping around in the Board Game Geek forums, it turns out that playing it alone is a popular way to go. Within that community, they even make challenges for everyone to try out and players report back on their results. Curious, I set up all of the cards for a solo battle with Marvel’s most devious supervillains.

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Board Game “Weight”

Board Game Geek has a system that allows gamers to rate games based on “Weight”. They don’t actually mean in terms of pounds or kilograms, but it’s often interpreted as a measure of complexity/learning curve/game length/etc. It’s a 1-5 scale where 1 is light, 2 is light medium, 3 is medium, 4 is medium heavy and 5 is heavy. This feature is seldom used, though I think there’s enough data in most of the games I play to make it somewhat useful.

One day, I was really bored and I looked up the scores of the games I own. I’m not sure what sort of result I was looking for, but I felt kind of weird knowing that my average game weight was 1.9 out of 5.

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Board Game Memories of Yesteryear

Though I may consider board games to be a new endeavour for me, when I really think about it, they entered my life in a meaningful way long before I got tricked into showing up for Dominion night. From the time I was in kindergarten up until grade 6, there were a handful of moments and phases where board games left a positive impression on my life that I somehow forgot.

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In Defense of Chance in Board Games

Before I became a board game enthusiast, I didn’t put much behind why I liked or didn’t like a particular game. But as I’ve played more of them, I’ve become more cognizant of the components that create an experience while developing my own taste when it comes to theme and mechanics. One aspect of the board game experience that seems to be a point of contention with more serious players is the element of chance. I find that there are extremists that have a real problem with their livelihoods being determined by a roll of the dice or the flip of a card from a shuffled deck.

For those who prefer to have as much control over your experience as possible, that’s great. Everyone is free to play what they like and there are no shortage of games that are designed to minimize chance. However, I don’t think it’s fair to disregard chance as a whole as a bad thing. When it’s implemented correctly, the element of chance can positively contribute to the enjoyment we get out of a game.

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How many board games is too many?

Board Game ShelfHow many is too many? It depends on your definition of too many. With video games, I’m very particular about what that exactly means. At this point, I’ll make shelf space for any great ones I’m currently playing or have played before, but my tolerance for keeping mediocre titles or ones that I’ll realistically never play has dropped dramatically. Since October, I’ve traded in about 40 games that I felt were worth more as trade bait than as artifacts in my collection. As I continue to invest into my new board game hobby, this question is beginning to become a factor in my buying process.

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