I list out a few things I want my board game collection to encompass. What are your #boardgamecollectiongoals?
Branching out beyond the stories, I cover some of the big comic book board games, card games and dice games on the market. If you’re a fan of the comics, you might want to try some of these!
Marvel’s deck-building game is one of my favourites. Together with Upper Deck, they’ve done a great job of supporting Legendary with a steady flow of quality expansions. Most recently, they revealed the latest addition to the family, which is Legendary: Marvel Villains Deck Building Game. This time, you and your friends assume the role of the villains as they try and defeat the superheroes. At a base level, this is simply a role reversal, but it actually opens up the game in interesting thematic ways.
Board games and card games to me have mainly been a social pursuit. I never really put much thought into playing these games alone, nor did I really have much desire to do so. Of late though, I’ve had a desire to play Legendary: A Marvel Deck Building Game without anyone to play with. After doing some snooping around in the Board Game Geek forums, it turns out that playing it alone is a popular way to go. Within that community, they even make challenges for everyone to try out and players report back on their results. Curious, I set up all of the cards for a solo battle with Marvel’s most devious supervillains.
Originally released in 2012, Legendary: A Marvel Deck-Building Game is one that I fell in love with during the summer of 2013. By then, Upper Deck had already announced its plans to support the game through “Big Box” and “Small Box” expansions. Big Box expansions, such as Dark City, contain upwards of 350 cards that will release every August. Small Box expansions, such as the Fantastic 4 expansion, have up to 100 cards that will release every 3-4 months. It’s exciting to know that Upper Deck and Marvel plan to support this game with a steady flow of content, though I do have concerns about how things are priced.
Having played a lot of Dominion and DC Comics Deck-Building Game, my chief complaint between them is that they squander an opportunity to create a story that comes to life as it’s played. I love them both for their wildly addictive gameplay mechanics, but I never feel like I’m doing anything beyond managing the numbers. In particular, DC’s game has the opportunity to leverage its great cast of characters to tell a cool in-game story, but they’re mostly just used as art over top of the standard deck-building formula. Worse yet, its moment-to-moment story beats don’t fully make sense within the overall premise of the game. For instance, why can players use villains to take out super villains? From a strictly mechanical point of view, it doesn’t matter. However, it does break the immersion and take away from what could have been a more authentic DC Comics experience.
With a slew of unique mechanics specifically designed to convey the struggle between good and evil, Legendary: A Marvel Deck-Building Game aims to bring the Marvel universe to life in a way that its deck-building counterparts don’t. This added context however comes at a cost of a steeper learning curve. Is the trade worth it?