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Dishonored‘s premise is as simple as it gets. Corvo, the empress’ bodyguard, gets framed as her murderer as part of a plot to take over the throne. In the process, the empress’ daughter gets kidnapped. Now he’s out to save the girl, avenge the empress and clear his name.
The game at first blush was far from that for me. Struggling to grasp the game’s systems early on, I fumbled my way through the first mission; killing everyone in my path. Despite eventually completing the mission, the game’s heavy hand on leading you towards the stealthy route sure made me feel like a failure. Having killed 14 bodies in cold blood and the chaos level on high due to those actions, I feared that this wasn’t going to get any better.




