Game Design Talk: Turning the Difficulty Up To 11

I’ve been putting a lot of time into Street Fighter IV for the iPhone and I’m still having a lot of fun with it. I’ve gotten to the point where I can consistently hit 19-hit combos with Ryu, which is kind of scary, considering the fact that I can’t do that on the real thing.

Thinking I had mad skills, I decided to try playing the game at the toughest difficulty setting. On normal, I could beat the game with Ryu in under 8 minutes. On “Grueling”, it took me 25 minutes to get to the final boss. It was tough, but I didn’t mind the experience. It still felt somewhat fair.

It was when I got to M. Bison that the experience took a turn for the worst. If you’ve played a Street Fighter game, you probably can empathize with my pain. I spent another 30 minutes just trying to beat him before I finally broke through.

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Poor Episodic Gaming: Puzzle Quest on iPhone

When I first bought Puzzle Quest on the iPhone on the first day it came out in December 2008, I fully knew that I could have gotten the complete game on the DS, XBOX Live or the Wii. However, I felt that this style of gameplay would serve me better on the iPhone. Despite the initial display issues (which were later patched), I was having a lot of fun with it.

That was, till the game ran out. You see, at a discounted price, you got 1/3 of the game, with the other two parts coming at an undetermined date at an undetermined price. I was able to get through that initial chunk within a few weeks. I said to myself, “OK, cool. I’ll wait for the second chapter.”

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Street Fighter IV on iPhone Makes Me Eat My Words

“…like the thought of eating a steak topped with ice cream, the recently announced Street Fighter IV iPhone port has made me throw up in my mouth just a little bit. I can’t imagine this being anything but an absolute nightmare to play.” – Me.

Up until the recent release of Street Fighter IV on the iPhone, I expected nothing less than garbage from this mobile port. In my previous post, I provided a bunch of reasons to support my initial feelings towards the final product. But then, the positive word-of-mouth online began to bubble. As a Street Fighter IV junkie, this was enough to push me over the edge and give this $10 app a shot. To my surprise, Street Fighter IV on the iPhone does very well considering the platform its on, providing players with a fun fighting game that controls well enough.

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Street Fighter IV and Why iPhone Game Controls Suck

If you’ve been following my blog for the past few months, then you’ll know that I am a huge fan of Street Fighter IV and a fan of iPhone games. However, like the thought of eating a steak topped with ice cream, the recently announced Street Fighter IV iPhone port has made me throw up in my mouth just a little bit. I can’t imagine this being anything but an absolute nightmare to play.

The iPad Cometh

If you’ve been hiding under a rock to keep away from the Internet today, you may have missed the announcement of the Apple iPad. This is essentially a giant iPod Touch with more hard disk space.

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Some Thoughts On Monopoly For the iPhone


For those of you who regularly check out my blog to view the video game world through my perspective: my apologies. Life has been nothing short of hectic these last few weeks with a full-time job, Chistmas preparations and a personal life. I still play games on a regular basis. However, finding the time to write about them has been very difficult.

I’ve got a lot to write about, having played Left 4 Dead 2, Assassins Creed 2, Modern Warfare 2 and a bunch more. But I thought to get back on the saddle, I’d talk about the game that arguably has taken up most of my time; Monopoly on the iPhone.

Monopoly, really? Yes, really.

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Now Loading – Bookworm (iPhone)

So maybe I’m a bit late to the party on this one. This 5-year-old game from Pop Cap has probably been played by everyone and their grandma by now, and not much really needs to be said about it.

A few weeks ago, I grabbed this on sale for $0.99 on the iTunes store. To be honest, it was actually the first time I’d ever played Bookworm. I bought it because it was a great price for a game that everyone seems to like.

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