
Years ago, Disney ended the licensing of its video game rights to third parties in order to focus on making its own games in-house. While it was the decision that gave life to Disney Infinity and Marvel: Contest of Champions, it was also the move that prematurely ended the Marvel vs. Capcom 3 series. Once the game disappeared from store shelves and digital distribution channels, it seemed like the series was never coming back.
But like the Phoenix (who isn’t in the game yet), Marvel vs. Capcom: Infinite rises from the ashes to bring tag-based fighting action to the masses. Curiously missing a #4 in its name, it’s omission is clear once you see some of the dramatic changes that make it stray from the 3v3 format of yesteryear. Is this game still worthy of the Mahvel name?

To say that Marvel vs. Capcom: Infinite has had a rocky PR battle throughout the course of its existence is a bit of an understatement. From the lack of X-Men characters, to the “downgrade” of 3v3 combat to 2v2, to Capcom mostly rehashing characters and animations from Marvel vs. Capcom 3, to the terrible story demo they released, to the 