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In this modern era of fighting games, the subject of accessibility has been one of the community’s hotly-debated topics. It’s no secret that the genre is impenetrable for most due to an inherently steep learning curve created by complex inputs, game design that greatly rewards skill and knowledge, and a seemingly endless wave of players locally and online that are ready to stomp newbies out until they give up. From masher-friendly auto combos in Dragonball FighterZ, to more lenient input timings in Street Fighter V, to the most extreme simplification of the genre in Divekick where each character only has 1 move, developers have and will continue to search for ways to bridge the skill gap without compromising what makes fighting games fun in the first place.
Combining a Neo Geo Pocket aesthetic with a two-button interface, simplified special move inputs, and a wallet-friendly price point, Pocket Rumble from Cardboard Robot Games is the genre’s latest attempt at accessibility. Does this game have what it takes to bring the joy of fighters to a larger audience?
