Soulcalibur V Review

When it comes to 3D fighting games, Soulcalibur is my bread and butter. Say what you will about Tekken or Virtua Fighter, I’ve generally enjoyed the fast-paced, weapons-based combat of the franchise over any other 3D fighting game offering. Soulcalibur II was my introduction to the series, and was incredible for its the time. However, by the time I got around to Soulcalibur IV, the formula felt dated, especially when compared to Street Fighter IV, which came out in the arcades at the same time. Street Fighter IV went on to define the modern-day fighting game blueprint, while Soulcalibur IV just felt old and was quickly forgotten.

With Soulcalibur V, Namco was clearly looking to make a title that better fit the modern era of fighting games. Besides some major gameplay system overhauls, they took the extra step of blowing out roughly half of the original roster and replacing them with all-new characters. Was the shake-up worth it?

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Out Now: Final Fantasy XIII-2 and SoulCalibur V

January 2012 has sucked for new video game releases. Not much of anything has come out this month, and the only game that I’ve seen get any sort of buzz around it is Amy, which gained buzz for all the wrong reasons. Fret not my friends, games are on the way. 2012’s first big releases hit today, as Final Fantasy XIII-2 and SoulCalibur V are in stores now.

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