Pac-Man has gone viral.
No longer a solitary experience, the latest strain of “Pac-Man Fever” is Pac-Man 99 on the Nintendo Switch. Similar to Tetris 99 and Super Mario Bros. 35 before it, the single-player experience of the classic eat ’em up is converted into a battle royale. Does the hungry puck have what it takes to excel in this multiplayer format?
In a recent interview with Famtisu.com, Capcom producer Yoshinori Ono had some interesting things to say about the future of Street Fighter X Tekken.
Ono: In Street Fighter X Tekken’s case, if we’re able to get just a little more development budget allocated to the project, I think we might release one more patch for the game. We’ve even got the details of what we’d change in the patch planned out.
Tsubaki: Is that so!? But in all honesty, what I’m hoping for here is a sequel to the game. After all, even with Capcom vs. SNK, it wasn’t until CvS2 that it became a huge hit. Even today it’s still hailed as an incredible fighting game. So I was hoping for a similar development to happen with Street Fighter X Tekken.
Ono: That’s what I’ve always been telling the company too. But at the end of the day, there are just some brick walls that a salaryman can never overcome *laughs*. For instance, if a game doesn’t sell over 2 million copies, then we’d have to put the brakes on any plans for a sequel. All that means is that we weren’t capable enough. And all we can do after that is to reflect on the experience, take what we can learn from it, and try to apply those lessons on some other title.
Having thought that the game died a long time ago, it’s interesting to see anything about it now. Does the franchise deserve another shot?
When it comes to 3D fighting games, Soulcalibur is my bread and butter. Say what you will about Tekken or Virtua Fighter, I’ve generally enjoyed the fast-paced, weapons-based combat of the franchise over any other 3D fighting game offering. Soulcalibur II was my introduction to the series, and was incredible for its the time. However, by the time I got around to Soulcalibur IV, the formula felt dated, especially when compared to Street Fighter IV, which came out in the arcades at the same time. Street Fighter IV went on to define the modern-day fighting game blueprint, while Soulcalibur IV just felt old and was quickly forgotten.
With Soulcalibur V, Namco was clearly looking to make a title that better fit the modern era of fighting games. Besides some major gameplay system overhauls, they took the extra step of blowing out roughly half of the original roster and replacing them with all-new characters. Was the shake-up worth it?