First Impressions of the ARMS Roster


Over the past two weekends, I’ve been participating in as many ARMS Global Testpunch events as I could. At first, it was to see if ARMS was the real deal. Since then, it’s been a matter of wanting to play as much of this game as possible because it’s really fun.

I’ve had a chance to play with all eight of the characters that were available in the beta. Since Kid Cobra and Bark & Byte weren’t available, write-ups on them will have to come later. For now though, here are my thoughts on the characters we got to play with so far.
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Arms Global Testpunch Impressions

Arms has been no stranger to skepticism. As a 3D arena fighter with motion controls isn’t exactly what you would want or expect from Nintendo. Nightmares of Wii Boxing came rushing back when I first saw this, leaving me scratching my head as to why Nintendo would want to go back to this concept.

Having now played Arms as part of the Global Testpunch, I now see that this isn’t another motion controlled waggle fest. Arms is the real deal.

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Arms Impresses at the May 17th Nintendo Direct

With its impending release less than a month away, Nintendo pulled back the curtain even further on Arms. In this 20-minute presentation, they unveiled new characters, a number of new modes, a commitment to free post-launch DLC and the announcement of an upcoming beta. Despite my skepticism of the game, Nintendo might have me on the brink of caving in.

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Am I Underestimating Arms on the Nintendo Switch?

When Nintendo first revealed Arms late last year, I cringed. The sight of players throwing fists in the air was enough to bring back memories of terrible Wii motion controls. Didn’t Nintendo learn its lesson with the mess that was Wii Boxing? Well, maybe the lesson they learned wasn’t to just abandon motion-based fighting completely, but to make it better and put it in a package that could stand on its own.

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