Bulletstorm and the Economics of the Single Player First-Person Shooter

A few days ago, I picked up Bulletstorm. It’s clear that the developers behind it really wanted to push the bounds of what a first-person shooter could be. Everything from the weapons, to the level designs, and the enemies themselves, have been tuned for you to pull off fancy juggle combos, and kills that would make Devil May Cry jealous. However, it’s also clear that their single player innovations don’t work within the context of traditional multiplayer deathmatch. Instead, the game offers its own version of horde mode that feels like a throwaway mode meant to to meet check multiplayer off as a feature on the back of the box.

Though the game was a critical hit, the it didn’t live up to sales expectations, and its sequel was shelved. Did Bulletstorm fail as a commercial product because of it’s de-emphasis on multiplayer?

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Girlfriend Gaming: What She Wants for Christmas

Last week, my girlfriend and I exchanged Christmas wish lists. Unlike mine, which was comprised almost exclusively of video games, only one appeared on her list. Not to say that there’s only one game she wants, but our priorities are very much different. Santa will do his best to get her what she’s asking for.

She gave me the blessing to share with you some of the games she’s eying this holiday season. Besides the one on her formal list, we’ve gone shopping recently and she’s pointed out a few titles she’d like to get a hold of. Is your girlfriend/boyfriend interested in any of these?

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