Portal 2 Review


When I first completed the original Portal not too long ago, I did not feel the need to experience any more of it. Sure, Portal is a fantastic game, but within the three or so hours it took me to complete it, I felt like the game had said everything it needed to say. Although I was crazy late to the party and Portal 2 had been out for months, I wasn’t sure what Valve would do to keep the experience going without tarnishing the legacy of the original.

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Eyes-On: Portal 2

Last week, my brother picked up a copy of Portal 2. He loved the original and picked up a copy of the sequel on day one. I however, am not afraid to admit that I don’t get Portal. Not that I don’t understand why it’s cool, but I simply don’t have the mental fortitude to play this game. My handful of attempts to play this game left me bewildered, as I never could grasp the gameplay systems strongly enough to actually understand what I’m doing. To be honest, I even have a hard time just watching my brother play the game, because I can’t come to grips with the logic behind his actions.

Having just finished watching my brother play Portal 2, I don’t think my confusion is going to change anytime soon.

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Some Thoughts On Mirror’s Edge

Released in 2008, Mirror’s Edge was a game I was following closely. The concept of a game built around first-person parkour action seemed totally awesome and totally un-doable. Most first-person games don’t even let you see your own feet, control like you’re a walking turret rather than a person, and platforming elements more often than not are a chore. How could a developer pull off such acrobatics from a first-person perspective?

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