The Long Road to Redemption for Street Fighter X Tekken

I’ll never forget my first few hours at Toryuken, Toronto’s most recent major fighting game tournament. Scrambling for someone to partner with me for Street Fighter X Tekken, I was repeatedly rejected by dozens of players, all of whom claimed to not play the game. Inside the main room, not a single station was running the game. As the tournament was nearing its start time, one of the tournament organizers got on the mic and asked the community if it was alright if they set up a Street Fighter X Tekken station, and the crowd roared with boos. Though I’d seen a number of negative comments about the game by players in blogs, and message boards, seeing the hate manifest in that way made the sentiment really hit home for me.

Players have had no shortage of reasons to dislike this game, from its on-disc DLC, to the inclusion of the controversial gem system, to its garbled mess of gameplay systems, one game-breaking glitch, and then some. Starting now, however, Capcom is hoping to take steps to reinvigorate this under-performing title.

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Game Design Talk: The Broken New Auto Block and Auto Tech Gems in Street Fighter X Tekken

Not too long ago, Capcom released a series of new gems for use with Street Fighter X Tekken. Though I’ve grown into being a gem-hater over the last few months, the original set of gems had little impact on the overall outcome of a match. However, I found out the hard way that the new set of auto block and auto tech gems are a much bigger deal. Why are they such a problem?

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