
Before hitting my teen years, I learned the hard way as a video game player to be wary of licensed products. While the allure of playing video games about Batman, The Simpsons or Home Alone (shudder) is clear, the final products were mostly terrible. Quality of the final product usually wasn’t a priority, as publishers and license holders primarily created licensed video games as a promotional tool and as a means of making a quick buck off of unsuspecting gamers. I wasn’t really following board games at the time, though I did own a Teenage Mutant Ninja Turtles board game that wasn’t great in hindsight.
Of late, video games and board games have diverged greatly when it comes to licensed products. With the rising costs of video game development and a savvier audience who are far less likely to put up with mediocre products with name recognition, most licensed games nowadays reside on mobile platforms as free-to-play experiences. Board games, on the other hand, are going in the other direction. Instead of cranking out garbage games for kids, more license holders and publishers are taking the time to make quality games that gamers of all ages will want to buy. Off the strength of this business strategy, everyone wins. Continue reading