GameCube Week continues on In Third Person! Did you know that launch versions of Mario Kart: Double Dash came with a demo disc? Let’s explore its contents!
If you were fortunate enough to put in a pre-order for Mario Kart: Double Dash prior to its release, you got a special edition of the game that came with a Bonus Disc. Despite being a key selling point for me to pre-order in the first place, I would ignore the demo disc for over a decade before finally deciding to give the Teenage Mutant Ninja Turtles demo a try on stream. The ensuing fallout of that stream and the wonderful friendship that grew out of it is a well-documented tale that we don’t have to go over again (despite how much I’d love to).
At this point, nothing in my heart will be cooler than that Ninja Turtles demo for reasons that have nothing to do with the quality of the demo itself. But there’s more content on the disc than that. Let’s see what else it has to offer!
GameCube Week continues on In Third Person! Did I wrongfully dismiss Mario Kart: Double Dash when it first came out in the early 2000s?
From its origins on the Super Nintendo, to the magnum opus that is Mario Kart 8 Deluxe on the Nintendo Switch, I’ve been with Nintendo’s kart racer since its inception. Though it’s never had any real competition to its throne, I haven’t always been high on every entry in the series. I bounced off of Mario Kart 7 on the 3DS really quickly for feeling stale. Mario Kart: Super Circuit on the Gameboy Advance was another weak entry in the series, as the hardware simply didn’t have the horsepower to translate the high-speed thrills to the small screen.
And then there’s Mario Kart: Double Dash. I remember really disliking it upon release. My distaste for the game was so strong that I dropped the game out of my rotation almost immediately. When I hooked up the GameCube again in 2019 to stream it, I had totally forgotten why I hated it in the first place. Do I still feel the same way about it now?