Super Street Fighter IV: Arcade Edition has been a huge disappointment for me. While most casual players won’t notice much of a difference to the core game from what’s found in the previous two iterations of Street Fighter IV, competitive players have been crying foul about Arcade Edition’s character balance since its launch in late 2010. I didn’t get my hands on it until early June, but it didn’t take me long to notice that their vision to intentionally unbalance Arcade Edition did not jive with what I wanted out of the game. Because of my bitterness around Capcom breaking what I felt wasn’t broken, I lost interest in playing Street Fighter IV competitively.
It looks like I wasn’t alone in this view, as Capcom has recently announced that they’re going to do something about it.
At an EVO 2011 panel that took place yesterday, Street Fighter IV producer Yoshinori Ono announced that Capcom is working on a balance patch for Super Street Fighter IV: Arcade Edition that will be made available for free. Seth Killian, Capcom’s Community Manager, Special Combat Advisor and fighting game savant, said on Twitter that the patch will be made available on XBOX Live and PlayStation Network sometime in the fall or winter.
I could go on for days talking about what I’d like to see in this balance patch, but I’ll sum up my hopes by saying that I’d like for Capcom to follow the path they went towards with Super Street Fighter IV, where the overall playing field is a lot more level than what Arcade Edition ended up becoming. Here’s to hoping that this balance patch improves the experience.