SoulCalibur for iPhone/iPad Review

Following in the foot steps of Street Fighter, Mortal Kombat and King of Fighters, SoulCalibur has made its way onto iOS. Unlike Street Fighter and King of Fighters, this SoulCalibur release is mostly a port of the 1999 original. 13 years later, does it still hold up? Does the experience get compromised by having to control it with a touch screen device? Most importantly, is SoulCalibur for iPhone and iPad worth the $15 regular price when its closest competition is roughly half of that?

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Pick-Up Post: SoulCalibur for iOS

SoulCalibur for iOS is out now. While I am no good at any of the games in this series, I have picked up and enjoyed SoulCalibur II and IV in the past. I’ve been looking forward to this release even more so than SoulCalibur V on consoles because I’d personally get more out of an on-the-go SoulCalibur experience.

With that said, the price for the game is steep for an iOS game. Sure, the graphics look great in screenshots, has 19 characters and is a universal app that works on iPhone and iPad, but the ‘sale’ price of $11.99 is crazy steep. In a world where Street Fighter IV: Volt and King of Fighters i offer amazing fighting game experiences for as low as $0.99 when on sale, can SoulCalibur at a regular price of $14.99 hang? I have put the money up to find out on your behalf. Review coming soon!