
It’s about that time to switch it up!
Though it hasn’t been that long since I posted one of these, I’d actually had that configuration for a few weeks beforehand. This time, I’ll try and stay on top, posting these closer to when I rejigger the setup. At most, I’ll do these once a month for however long I’m interested in writing them. Here are a few new pieces I added!
In virtually every fighting game, certain characters will have inherent advantages against others. More often than not, this is just the end result of character design factors that end up dictating how easy or difficult it will be for character A to defeat character B. In some cases, you may have to put in some elbow grease as the weaker character in order to win. Other times, trying to overcome a bad match-up can feel almost impossible.
