Gaming Decor Patch Notes: August 2019 Edition

It’s about that time to switch it up!

Though it hasn’t been that long since I posted one of these, I’d actually had that configuration for a few weeks beforehand. This time, I’ll try and stay on top, posting these closer to when I rejigger the setup. At most, I’ll do these once a month for however long I’m interested in writing them. Here are a few new pieces I added!

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Super Mario Maker 2 Review

Super Mario Maker proved to be a revelation. Providing players with intuitive tools to create their own levels in the Mushroom Kingdom, they broke the boundaries of Nintendo’s own level design ethos while pushing the limits – and oftentimes breaking the limits – of what was possible within the game’s toolset. Long after the Wii U died, the Super Mario Maker community seemingly held onto Nintendo’s ill-fated console longer than anyone else.

As mind-expanding as that first game proved to be, it wasn’t without fault. Limitations within the tools made it impossible to recreate every facet of the 2D Super Mario experience, such as sloped hills among others. Finding good levels proved to be a chore due to the game’s poor filtering options. For players who simply wanted more Nintendo-created levels, they were gated behind a clunky 10 Mario Challenge mode that essentially made it impossible to experience them all without having to play repeats. Super Mario Maker 2 aims to not only address the issues of the first, but expand the scope of what players can create within the Mushroom Kingdom.

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Super Mario Maker 2 – Not All Levels Are Created Equal

Technical difficulties cropped up yet again while streaming Super Mario Maker 2, but thankfully we were able to do a full stream this time. Just in two parts! In part 1, I play some awesome levels from Randy and Adam. In part 2, we venture off into the world of online, dipping our toes in the laggy online co-op pool before attempting a few endless challenge runs. I’m not enough of a masochist for the super expert levels, but we tried them anyway!

Highlights

Setting a world record!

Are you serious?!

Fart noises

Shout-outs!

Never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


Buy Super Mario Maker 2 Now From Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

Super Mario Maker 2 and its Surprisingly Compelling Story Mode

Playing the first Super Mario Maker made me realize that I took Nintendo’s approach to 2D Super Mario level design for granted. Contrasted against most of the user-generated levels I played, Nintendo’s approach across multiple Super Mario games showcases a high level of creativity, polish, accessibility, and restraint. It’s great that players are given the tools to create whatever they want, but it turns out that I mainly want more of Nintendo’s secret sauce.

Unfortunately, the Nintendo-made levels were poorly packaged as part of the 10 Mario Challenge. In it, you’re tasked with beating as many levels as you can with only 10 lives. However, unless you beat the entire challenge in one sitting, you’re likely to have to repeat levels before experiencing all of Nintendo’s content. Furthermore, the lack of connective tissue between levels made it difficult to get invested in Mario’s travels. At the very least, prior games sort of gave you the sense of working towards saving Princess Peach. With Super Mario Maker, you were just served levels at random that you’re running through for the sake of it.

Seemingly aware of the first game’s issues with regards to the presentation of Nintendo-made content, Super Mario Maker 2 takes a very different approach. Thus far, it’s made a huge difference in the way I consume and enjoy the game.

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Super Mario Maker 2 – Launch Day Live Stream

It’s finally here! On the morning of launch day, I gave Super Mario Maker 2 a shot! We try out a bit of the story mode, a few levels that others have made online, and a bit of competitive multiplayer!

Highlights

Shout-outs!

Never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


Buy Super Mario Maker 2 Now From Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

How Super Mario Maker 2 Won Me Over

I liked Super Mario Maker a lot. I’m not one who enjoys making stuff in games, but I did have a great time during the brief stretch where I was into it. However, it fell out of my rotation pretty quickly when my interest in making levels waned and it felt like all of the user-created levels I encountered were awful. Because of this, Super Mario Maker 2 was not on my radar at all.

Then the Super Mario Maker 2 Direct happened. What I saw knocked my socks off! While I expected Nintendo to make improvements over the original, the sheer volume of improvements on display were staggering.

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Super Mario Maker Review

In the early 1980s, Nintendo designed the first Super Mario levels by hand with graph paper. Decades later, Nintendo released Super Mario Maker on the Wii U. With the use of the touchscreen on the Wii U Gamepad, players of all sorts can whip together a functional level within a matter of minutes. Is this the tool that puts Super Mario creator Shigeru Miyamoto out of business?

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Super Mario Maker Design Diary: Tight Squeeze

Going into Super Mario Maker, did you have a plan? A grandiose level design idea that you scribbled in a notebook as a child that been patiently waiting to burst off of the page and into the game? Can’t say I did. After completing the tutorial, I found myself at a loss. What the heck do I do now?

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