Made this one post for GameCube Week, but it kind of morphed into something else. I’m just gonna post it anyway.
On November 18th, 2001, I walked into a Zellers and bought a GameCube. Five years later, I was in line with my friends at that same Zellers, waiting to pick up our Nintendo Wii pre-orders. Between those two sentences, I did a lot of growing up.
A few months ago, I picked up Okami for the Wii. I heard a lot of great things about the game and was looking forward to playing it. I played it for a bit, but not really enough to get a feel for the game. Before I could even give the game a fair shake, I traded it away.
Why? For one, I heard that EBGames was giving out extra credit on this game. Second (and more more importantly), I heard the game was roughly 40 hours long. In my younger days, that meant I could expect good times for a long time to come. As an adult with responsibilities, playing through a 40-hour game is a tough thought to swallow.