Long before the video game, there was the Arkham Asylum graphic novel. They share the same location and general premise, though they differ in execution quite a bit. The video game is an action-packed slug-fest while the book is more of a psychological thriller. As Batman enters the asylum to Widely renown as a classic, this one sure does deliver a unique visual and reading experience unlike anything I’ve read before. Continue reading
All is more or less still quiet on the video game front, which isn’t necessarily a bad thing. Having that extra free time has been beneficial for going to the gym or playing hoops. Hopefully, I’ll be able to turn some of that extra free time into a better body, but I certainly wouldn’t turn down any hot video games if there were any of interest coming my way.
In the meantime, things are only heating up on the comics side. April has been a great month for expanding my collection with back catalogue books while sampling some of the newer stuff that’s outside of my current reading list. With May being the month for the next installments of Batman, All New X-Men, Uncanny X-Men and X-Men, things are only going to pick up from here. Check out the April stash below!
With high expectations behind it, it wouldn’t be difficult for the sequel to Batman: Arkham Asylum to fall short. If anything, it would be easier for Rocksteady to fall short with the sequel than it would be to equal or surpass the original. Arkham Asylum was a fantastic (and arguably revolutionary) game for its time. To this day, I’ll still gush over how amazing that game was (and still is).
Now that the groundwork is set, let’s talk about what people really want to know. Riddle me this, riddle me that, is Batman: Arkham City really all that?
With Batman: Arkham City set to hit stores in just a few days, I though it’ d be a great opportunity to dig deep into the In Third Person archives to pull out some legacy Batman: Arkham Asylum content. My thoughts on the demo and the full game were some of the very first posts I wrote when I started this up in 2009, and it even got an honourable mention during my game of the year 2009 post.
Considering the fact that I wrote these posts when I was lucky to get 5 visits a month, odds are you’ve never seen these posts before. If you’d like to see my stance on that game at the time, check out the posts below! Batman: Arkham City is set for release on Tuesday, October 18th in North America, and I’ll be grabbing my copy on day one. Will you?
My girlfriend is a life-long PlayStation fan. Way before I entered her life, she grew up playing Crash Team Racing on her PlayStation One. She’s since picked up a SNES and a Wii, but she’s had her eye on a PlayStation 3 for a long time now. At the very least, she’s wanted one long before I ever started thinking about it.
She feels like now is the right time to take the plunge and pick up a PS3. She’s asked for my help in recommending games for her to try, but my PS3 knowledge isn’t that great compared to what I know about the other systems. This is why I’m enlisting you for help. What should she buy or try out on the PS3?
A few months ago, I picked up Okami for the Wii. I heard a lot of great things about the game and was looking forward to playing it. I played it for a bit, but not really enough to get a feel for the game. Before I could even give the game a fair shake, I traded it away.
Why? For one, I heard that EBGames was giving out extra credit on this game. Second (and more more importantly), I heard the game was roughly 40 hours long. In my younger days, that meant I could expect good times for a long time to come. As an adult with responsibilities, playing through a 40-hour game is a tough thought to swallow.
Over the past few years of following podcasts, message boards and reviews, there seems to be this weird metric that creeps into discussions in one way or another. For the purposes of this post, I will refer to it as ‘cost per hour’. It’s a metric that people directly or indirectly use to judge a game’s value based on how much it costs and how long the experience is. I will express it with the following formula:
Value = Cost of Game/Number of Hours Played
In a perfect world, where money directly translates into valuable experiences, these types of metrics could work as a means of judging a game’s value. However, this logic is flawed, because neither cost or value variables are consistent. You can’t make a blanket statement saying that Limbo is too expensive at $15 dollars because it’s only a 3-hour experience, because it might go on sale, someone may take longer/shorter to beat it, and subjective opinion may say that their time with it was totally worth that price.
The price you pay for that experience and the length of that experience are viable factors in determining a game’s value, but not the whole picture. However, what if we did take away all of the other factors? Is it possible to come up with a consensus cost per hour rate to determine whether or not a game is worth it? I take a few examples from my collection and crunch the numbers to find out.